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  • 9,3/10 rating by clients
  • Based in NJ, USA
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  • Uvisan UV cabinet – Pro Mini VRProXS

    Uvisan UV cabinet - Pro Mini VRProXS

    • Kills 99.9% of all bacteria & viruses
    • Fits up to 2 VR/AR headsets
    $2,400 excl. Tax
  • Uvisan UVC charging cabinet – Pro Medium VRProM

    Uvisan UVC charging cabinet - Pro Medium VRProM

    • Kills 99.9% of all bacteria & viruses
    • Fits up to 27 VR/AR headsets
    $6,750 excl. Tax
  • HTC Vive Tracker 3.0

    HTC Vive Tracker 3.0

    • Official HTC accessory
    • Also compatible with 3rd party PC VR headsets
    $199 excl. Tax
  • Single Case (Pico 4, HTC Vive Focus 3)

    Single Case (Pico 4, HTC Vive Focus 3)

    • Suitable for most standalone headsets
    • Protects against bumps and small drops
    $29.95 excl. Tax
  • Steam VR Basestation 2.0 (1 piece)

    Steam VR Basestation 2.0 (1 piece)

    • Offers room-scale tracking
    • Suitable for HTC Vive and Varjo
    $229 excl. Tax
  • Varjo XR-3

    Varjo XR-3

    • Official Varjo partner
    • High-end Mixed Reality headset
    $5,500 excl. Tax
    Out of Stock
    Varjo XR-3
  • Lenovo ThinkReality VRX

    Lenovo ThinkReality VRX

    • Official Lenovo ThinkReality distributor
    • Built for Enterprise
    $1,299 excl. Tax
  • Lynx R1 Pro

    Lynx R1 Pro

    • Mixed reality with seamless AR/VR transition
    • Compact design
    $1,299 excl. Tax
    Out of Stock
    Lynx R1 Pro
  • BOBOVR P4U (B100 Battery) Head Strap for Pico 4 Ultra

    BOBOVR P4U (B100 Battery) Head Strap for Pico 4 Ultra

    • Made for comfort
    • Smart Battery indicator 
    $89 excl. Tax
  • Grey Owl

    Grey Owl

    • Entry-level VR
    • Works with most smartphones
    $22 excl. Tax
  • Snow Owl

    Snow Owl

    • Entry-level VR
    • Works with most smartphones
    $18 excl. Tax
  • VR Expert USB-Charger (US)

    VR Expert USB-Charger (US)

    • Suitable for USB – A cables
    • Works in the United States
    $4.95 excl. Tax

FAQ

VR

  • How can VR be used in the classroom effectively?

    An ongoing challenge for teachers is to keep students engaged while transferring the required knowledge at the same time.

    Virtual reality offers an interactive way to students to learn and be engaged by using the headsets.

    Do you want to learn more about using VR in the classroom? Contact us for more information and possibilities

  • What are the possibilities of VR in healthcare?

    Healthcare is becoming more expensive and in some situations difficult to get if people are struggling with their mental health. Virtual reality can offer solutions that provide cheap, always accessible healthcare when needed.

    Do you want to learn more about what opportunities VR can offer? Contact our sales team for more information about the possibilities

  • What type of tracking are there?

    VR consists of 5 techniques: Headtracking, Positional tracking, Eyetracking, Handtracking and Haptical feedback.

    VR headtracking
    The first technique Headtracking ensures that the image moves with your head.

    Positional tracking
    Positional tracking does this for your entire body. If you walk in your living room, you also walk in the virtual world.

    VR Eyetracking
    Eyetracking allows the glasses to see where you are looking. This ensures that you can make eye contact with other online players in a virtual world.

    VR Hand tracking
    Hand tracking makes your hands visible in the virtual world and you can also use them actively.

    Haptical feedback
    The latest technique, “Haptical feedback”, actually makes you feel that you are in a virtual world. If you get a pat on the back in the virtual world, the Hapitcal feedback gives a vibration, so that you actually feel the pat.

  • What is Virtual Reality used for?

    Virtual Reality is mainly used for games, 360 degree film and photography, company presentations, product development, staff training and therapeutic, medical or educational applications.

  • What is VR?

    Virtual Reality is an environment that is generated with computers and that can be viewed through special VR glasses or a headset. The user sees and hears a lifelike experience that is often interactive. It is possible to explore and manipulate the environment. In the near future we can also feel and even smell the virtual reality. The end goal is an experience that can no longer be distinguished from real.

  • What is the difference between VR and AR?

    Virtual Reality
    VR gives a completely immersive experience. Immersive means immersion. You enter a completely different world and it is not possible to see your real environment.
    The strength of immersive depends on the number of techniques used. This will be discussed in more detail later.

    Augmented Reality
    A combination of reality and a simulation (such as a hologram) or text that appears before your eyes and floats on the screen.

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